Note that before this page becomes available, you will need to run the City Mapper routine so that the locations and current levels of all buildings can be recorded.


  1. Choose building to upgrade 
  2. Choose the level you want to upgrade it to.
  3. Note the prerequisites for the build.
  4. Press "Add Build"


The build will be added to the Build List on the right as a "Pending Build".  If the Add button is disabled, you already have that building in the list as either the main build or one if its pre-requisites.


When the routine is run, the build will be started.  The lowest level pre-requisite will be started first.  If the build time is lower than the Speed Threshold, the build will be sped up and the process repeats.


The City Mapper routine contains an editable list of all buildings and their level.  Once a build starts, the current level for the building is increased.  Should you build manually, you would need to edit this page to accurately reflect the new levels of the builds you performed.  Of course, you can just r4un the City Mapper routine again to do this for you but that is likely overkill if you only need to change one or two levels.


Before enabling this routine, make sure your account has built enough to get past all of the tutorial portions.  Ragebot will not try to handle these and could get stuck if they appear.  The builds that require certain research to be completed could also be blocked if that research is not done.


If you add a Farm, Sawmill, Quarry, Mine or Army Camp to the build list, that pending build will build all tiles of that type up to the level shown.


e.g. If you have 5 Mines of various levels up to 10 and then add a Pending Build of a Level 12 Mine, all mines of level 12 and below will be upgraded to level 12.  The lowest level mines will be built first.


Buildings that are not a tile type will build according to their pre-requisites.  If a pre-requisite requires only a Mine of a specific level, that highest level mine will be upgraded to satisfy the pre-requisite.