This routine will heal troops for you.


If the routine completes without error but does not start healing any troops, it will reschedule for the current date plus the Interval setting.  This scenarios is most likely to occur when there are no troops to heal.


Heal Threshold is the length of time you want to heal troops for.  For example, if you choose 6 hours for this settings, then the routine will select enough troops for 6 hours worth of healing time. 


The Help Offset is how much help you would expect to get from your Alliance members.  For example, if a full set of help usually takes an hour off your healing time, set this to 1 Hour.  When the healing starts, the routine will reschedule for the current date plus the Heal Threshold Less the Help Offset.


This allows you to greatly reduce the amount of time spent healing as you can ask for help multiple times by splitting the healing into batches.  e.g Healing for 24 hours lets yo ask for help once.  Healing 4 times for 6 hours each lets you ask for help 4 times. Given an expected help amount of 1 hour from your alliance, that increases your total time saved from 1 hour to 4.


Use the Prisoner setting to either release or Labour your prisoners. This will happen no more than once per day regardless of how many times the Healing routine runs.


Consume Resources will open 1M resource boxes if there is not enough already open to start the heal process.


Recall Deserters will visit your Holy Palace and recall any deserters.  This will happen no more than once per day regardless of how many times the Healing routine runs.


Heal All will select all wounded troops for healing.


Speed Up will speed healing when Heal All is selected.




If you select the Daily Tasks option, this will change the way the routine operates.


In this mode, it will heal only 150 troops each day at the Start Time setting in order to complete the Daily Task requirement.


If 150 troops are not available, it will kill a boss to create them.  For this to work, you need to create a battle march that will FAIL to kill a boss. Add bosses to the march and a number of T1 troops.  When killing a boss, it will try to find the highest level boss from the defined march in the current Start Rallies cache. Any bosses further than 100Km away will be ignored.  If it cannot find a suitable boss in the cache, it will try to use the in game search to locate one. The game search can only find bosses up to B13 so do not add any higher level bosses as they will be ignored.


Remember that you will never get more than 10% wounded when you fail to kill a boss. You may need to experiment to find the march that gives you the most wounded.  If you can wound 1050 T1 troops, that will supply the wounded requirements for the next week.